15 Things Wrong With Interstellar

8. Poor Pacing

With Interstellar running in at just shy of three hours, it shouldn't be surprising that the movie suffers from pacing issues. Though the director is accustomed to directing lengthy films (after all, Interstellar is just 4 minutes longer than The Dark Knight Rises), the pacing in Interstellar feels all over the place. For starters, though the movie begins well by taking its time establishing a sense of place, once Cooper discovers the binary code, the film cranks into gears and rushes through the launch, never really explaining why Cooper has to rush off rather than wait things out with Murph and detail to her properly why he has to leave. It's not exactly like the launch can't wait another hour or so, is it? Then the movie gets weighed down throughout by several lengthy docking sequences that drag on and on, and the whole Matt Damon subplot (which will be mentioned more in a moment) feels pretty needless. In short, there's a better 130-140 minute movie in here, though Nolan could definitely do with fleshing out the pre-launch scenes with Murph and Cooper a little more.
Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.