Ghostbusters 3: 10 Suggestions to Make It Not Suck

3. Don€™t Make It a CGI Snoozefest

Technology is at a point now in which the majority of all effects are done on a computer and while I€™m not saying that every special effect in Ghostbusters III must be lovingly created and performed in real time, I€™m just saying that moderation is the key. It€™d be so easy to go full blown €˜Transformers€™ with a movie like Ghostbusters; to forgo story in favour of inane CGI set-piece after CGI set-piece. That€™s what puts the kids in the seats; that€™s what sells lunchboxes and action figures; that€™s what pre-markets a video game tie-in (see: Star Wars Episode 1 Racer) plus it€™s much easier than actually sitting down and writing a decent script. However, is that what we really want? We€™ve got to look at the fact that the original creators €“ Ackroyd, Ramis and Reitman €“ are all supposedly on board for Ghostbusters III and basically hope that they€™ll choose the old school approach as opposed to turning the property into a shiny, clean, emotionless CGI golem. For their track record they definitely deserve the benefit of the doubt, but am I the only one slightly worried?
Contributor
Contributor

Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.