The Last Of Us Movie: 9 Crucial Things They Need To Get Right

4. The Amount Of New Content

As is always the case when adapting from one visual medium to another, there's a temptation to mimic certain sequences shot-for-shot. Occasionally it can work, as in the case of Spider Man 2's 'Spider Man No More' panel being replicated in the movie as Parker walks away from the suit. However there's also the likes of the Doom movie, which sought to try and replicate the first-person shooting sequences of the original game, leading to a glorified carnival ride rather than anything resembling a movie. The really weird thing with adapting a body of work so rich and 'full' as The Last of Us, is that all the game's cutscenes were already fully motion-captured and acted out in the first place, alongside a full score for the game and some genuinely heartbreaking moments that although their believability hinges on certain character's facial animation to pull off, work flawlessly. As of writing we only have Druckmann on script duties, and none other than undead one-liner-fanatic Sam Raimi signing on as producer, yet no director is attached just yet. However the question remains: Do you take the tried 'n true shot compositions from the game and replicate them, pleasing the fans and punters in the process yet losing out on any artistic credibility, or do you re-shoot the whole thing and hope it can hit the same highs as the original? Our money's on the latter, but if the team can find a more effective way of doing the opening scene in the house rather than having the camera follow Joel's daughter, we'll be utterly amazed.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.