6. Starkillers Clone The Force Unleashed II

The death of Darth Vaders apprentice Starkiller had an immense impact on the Star War universe, finally galvanising the Rebel Alliance to fight the Empire because of his sacrifice. His story ended with a selfless sacrifice that eventually led to the fall of the Empire. But to hell with that, Lucasarts had a sequel to make. You can sum up one of the big problems with Starkillers Clone in three words: death is cheap. The existence of Starkillers clones (there are hundreds of the things) completely robs the original Starkillers death of its impact. Theres no point in killing off a character in a meaningful way if youre just going to make an identical copy of him the sequels protagonist. In the games defence, the main Clone of Starkiller is set apart from the original Starkiller somewhat by his struggling to come to terms with who he really is. But never has an identity crisis been this annoying. He obsesses over finding the original Starkillers love interest Juno Eclipse despite having never met her, and his dialogue is largely three lines: Wheres Juno, Im a clone, and Im not Starkiller. As well as that, hes just too overpowered. Especially the part of The Force Unleashed II where he freefalls to the surface of one of Kaminos cities from the planets upper atmosphere alongside a crashing battleship that is being used as a battering ram, makes a pretty clean landing, and is able to head straight into battle immediately after.