The Dark Knight Rises: 10 Questions We Still Want Answered

9. What Special Regenerative Drugs Is Bruce Wayne On And Where Can I Get Some?

Got a debilitating problem with your knee which forces you to walk with a limp? Not a problem when you're a billionaire entrepreneur with a huge company's technological resources behind you, as you can merely get someone to invent a helpful mechanical splint that will augment your own strength and take away your limp. Simples. And later when you are locked in an inescapable pit prison, noone will remember about that injury anyway, so it'll be fine to presume that your mortal enemy wouldn't have removed the splint when he removed your Batsuit, and you'll be able to use it to leap an incredible distance to safety. Oh, and got a problem with your spine? Well, just wait about five months or so after the life threatening injury, and have an unqualified, medically minded friend punch your spine back into place and you'll be fit and raring to go in no time at all. Forget broken bones, they're for wusses, and a swift rabbit punch to the affected area €“ an injury which in no way matches its cause €“ will make your spine stronger than it ever was, to the point where plummeting through the air with a rope tied around your waist won't shatter your spine again. Yes, that might well be the snarkiest evaluation of one of the dumbest moments in the entire film, but the venom is well-placed. Nolan presents a version of Batman that fans have lauded openly for its realism, and its disregard for the high-camp, unbelievable elements of the more cartoonish comic book adaptations that came before. But Bruce Wayne's regeneration is ridiculous given the time limits of the bomb (which some kind soul has worked out at about five months), and yes it's a film and some suspension of belief is necessary, you can't have it both ways.
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