The Wolverine: 10 Ways It Shreds X-Men Origins To Pieces

8. It Takes Its Time

The Wolverine Origins is a rushed enterprise, and that's evident pretty much throughout; it only runs at 107 minutes, and at the same time inundates us with far too many characters, such that we're never really able to get a handle on them. Hood is too concerned with arriving at the next set-piece that nothing feels organic or believable; the resulting feeling is of a cynical blockbuster that need not have existed at all with so little care put into it. Mangold's venture, on the other hand, runs at a meaty 127 minutes, and though there is some fatty downtime in the middle, the director uses this longer runtime wisely at the start of the movie, immersing us in this world and introducing us to the various characters Wolverine will be clashing with. So strong is the opening portion of the film that we're not even feeling deprived of action in the opening 40 minutes, whereas Origins is just a mess of haphazard set-pieces and muddy dialogues.
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.