10 2017 Video Games That Wasted Their Biggest Selling Point
7. Focusing On The Nemesis System To Make A Truly Great Game - Middle-Earth: Shadow Of War
Shadow of Mordor tends to be thought of as the best game of 2014, simply because that year was such a wash overall. However, there was real merit to Monolith's innovative Nemesis system, and its way of making any random enemy really matter thematically was the sort of thing next generations of video games should strive to show off.
As the years ticked by we saw nothing in the way of an immediate followup, lending weight to the notion that Monolith must be going all-out, incorporating fan feedback and pairing it with even loftier ambitions regarding dynamic A.I. interactions, to create a truly phenomenal open-world action game.
Cut to Shadow of War, and its orc interactions are this, but alongside is a truly off-putting loot system, complete with grind-heavy mission design and a blind box microtransaction storefront if you want to buy your way through. Elements of what Shadow of War SHOULD have been come through whenever an orc remembers one of your past interactions or responds to attacking them over and over, but overall this game's reception has been notably more sour than the original.