Did you know there are 119 games in the Mario franchise, 109 for Mega Man in some form or another, and 43 in the Dragon Quest wheelhouse?
Needless to say with sequels, remakes, and spin-offs of those numbers, franchises can often reuse the same ideas. And with reason, of course: a lot of those ideas are good ones.
Do you know how many games are in the Alpha Protocol, LA Noire, or Middle Earth franchises? Yeah, not many, but each of those games had a fantastic element that could have been used ad nauseum like so many other mechanics.
And yet, for whatever reason, they were forgotten.
The Nemesis system, first person view in a sports game, your friends controlling AI - some of these things were lauded in terrible games, some of them derided in great games, and some of them a mixture of either.
Let's discuss when the game industry came up with some really interesting mechanics - then just tossed them in the bin like a bunch of used tissues.
Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020).
Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry.
You can find his portfolio at www.richardcshaffer.com.