It's like some Morpheus meme-styled "What if" scenario - but what if a whole generation of burgeoning first-person shooter addicts (soon to be enthralled by the delights of online multiplayer) cut their teeth on EA's superb Agent Under Fire in just as important a way as Goldeneye four years prior? Okay, maybe not that important - it's not like EA's followup managed to make waves big enough to define entire genres or competitive multiplayer - but still the general feel of combat was tactile and responsive enough to have a brilliant time bringing the pain to all manner of evil henchmen. From Pierce Brosnan's likeness - this time not a flat-faced polygonal skeleton like on the N64 - to a huge variety of weapons and locales that took you over and under-ground across a sizeable campaign, AUF remains one of EA's most solid efforts from a time when annual franchises were thankfully a concept laughed out the boardroom.