10 Botched Features That Almost Ruined Iconic Video Games

4. Having No Crouch Button In Assassin's Creed (Until Syndicate)

Assassin's Creed Rope Launcher
Ubisoft

While the early Assassin's Creed games gave you a bunch of tools to sneak up on targets unseen, it always lacked the most basic one: a crouch button.

Sure, the games repeatedly invited you to blend into crowds, stalk enemies from rooftops and make quick escapes in bales of hay, but it never gave you the opportunity to keep out of sight by doing something as simple as crouching behind a wall.

Without the ability to freely enter a stealth mode it meant that you were forced to use only the scripted options that the game gave you, restricting the freedom players had to tackle scenarios how they wanted.

The lack of a basic feature like this proved that the franchise was a stealth game in name only, and was actually more focused on its ridiculous lore and free-running than giving the player the proper tools they needed to be a half-decent assassin.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.