10 Botched Features That Almost Ruined Iconic Video Games

5. Not Being Able To Reload Or Shoot While Moving In Resident Evil 4

Resident Evil 4 shotgun kick
Capcom

Although Resident Evil 4 completely revolutionised the classic survival horror franchise by moving away from series staples like the static camera and tank controls, it couldn't shake off every archaic design idea.

Just like the previous games, in order to keep the tension high the sequel didn't allow players to move around while they were engaged in combat. Forcing them to stop in their tracks while they picked their shots, firefights in Resi 4 were a very static affair.

It certainly kept the suspense high in the opening hours, but eventually the restricted movement system became more of a nuisance once faster and more plentiful enemies were introduced. Hell, you couldn't even reload your weapons on the move, which often resulted in some cheap hits and deaths that should have been avoidable.

The adherence to this rule made even less sense by the time the more fast-paced sequel came around too, and was pointed out by many critics as being a hangover from a previous generation that should have been dropped long ago.

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Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.