10 Changes All Future Pokémon Games Need To Make

6. Better Villains

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Game Freak

Team Skull was a disappointment, as evil crime syndicates bent on kidnapping people's beloved pets go. They pressed their 'gangster' gimmick to the extreme, and it screams of the writers trying too hard to capture the camp hilarity of Teams Rocket or Galactic. Whereas the incompetence of the latter two made for some funny moments, Team Skull is a PG Jesse Pinkman, throwing the word 'yo' in every sentence.

Whereas the previous teams had legitimate (albeit ridiculous) goals in mind, whether it's taking control of the region, the world, or even changing the weather more to your liking, they had plans.

Team Skull's plans are just to create havoc, not for any reason, they want to steal Pokémon because it messed up somebody's day. That might have worked as villains if they hadn't gone to such lengths in previous games to explore their crime syndicates.

Team Plasma had incredibly complex motives for why they stole, and their reasoning of Pokémon liberation was actually quite noble if misguided. Though Teams Flare and Galactic had the same idea of cutting the population down to rid the world of its flaws, they still had an idea of what they wanted to do and how they were going to do it.

If the developers are not going to go to the effort of characterizing their villains beyond mayhem for mayhem's sake, they might as well not have villains.

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I wrote two books and a few articles. They're probably okay.