10 Crucial Questions We Have For 2017's Remaining Video Games
6. Will Shadow Of War Microtransactions Ruin The Experience?
Catching a lot of flak for introducing microtransactions, a loot grind and various other generic mobile gaming elements to its progression, Shadow of War is becoming a full-on, corporate-mandated mess.
It's not like Shadow of Mordor was this artistic bastion for creative freedom in the industry, but when it was still an out-of-nowhere gem that went on to become the finest release of 2014, seeing Warner Bros. dig their claws in is disappointing, to say the least. This isn't the first time the studio have done this, either, as WB forced NetherRealm to add microtransaction fatalities to Mortal Kombat X, letting players 'buy their way to the top'.
Now Shadow of Mordor's microtransactions let you purchase additional orcs, XP boosts and loot chests, but why would you pay to 'skip' portions of a game you initially paid full price for? If the parts of the game you're expediting are skippable and therefore, not worth playing, surely that's the developers admitting they designed a series of busywork mechanics in the first place?
Depending on when the mandate came down from on-high, there's every chance Shadow of War was never built with microtransactions in mind, and if this then ruins the progression a la Deus Ex: Mankind Divided, it'll be a huge shame.