10 Exact Moments Video Games Stopped Trying

4. Just Another Crash Game - Crash Bandicoot: The Wrath Of Cortex

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Activision

So often the forgotten Crash Bandicoot game from its heyday on the early PlayStation and Xbox consoles, the entirety of The Wrath of Cortex can pretty much be chalked off as a moment when the series just gave up trying.

Developed by Traveller's Tales and published by Universal Interactive for the PS2 and Xbox, Wrath of Cortex is a game that doesn't do anything different to the games that came before. The graphics look the same, the platforming controls the same, the playable characters and items are the same, and even the themes of the levels are the same as the original trio of titles.

A couple of new vehicles to fly and run around in and the introduction of Crunch Bandicoot to the series aside, it's just a very safe formula that fans were quickly losing interest in by the time the game came out.

What makes this all the more sad is the fact that early plans for the game looked so ambitious in comparison to what fans got. Mark Cerny was supposed to lead the game's development, with levels based on free-roaming around various planets and allowing for greater exploration and platforming.

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Horror fan, gamer, all round subpar content creator. Strongly believes that Toad is the real hero of the Mario universe, and that we've probably had enough Batman origin stories.