10 Final Bosses That Utterly Ruined Their Video Games
7. Nashandra - Dark Souls II
If there's one lasting memory that every gamer has from playing Dark Souls II, it's the sheer relentlessness of the enemies it throws at you. Giants, the undead, some seriously irritable knights, and those !*$% Ruin Sentinels that will likely have removed years from the end of your natural life Finally though, after all that, you find yourself in the presence of Nashandra, the Queen Regent of Drangleic, who's basically a giant floating pile of bones with a scythe the size of a small car.
Pretty imposing and a fair bit horrifying, as you approach her the nerves begin to creep down your arms, a drop of sweat appears on your brow, and you steel yourself for what's to come. Three or four swings later though, that's it. If you've put enough points into your Intelligence or your Faith to actually deal serious damage from range then this fight is over in, honestly, less than a few minutes. You'd be forgiven for expecting her to rise up in a more terrifying form and go again, but no that's it, all over, thanks for playing.
After everything the game throws at you the big payoff is a few minutes in the presence of an underwhelming pile of bones followed by the option to start from the beginning again. Dark Souls could still be being talked about now as one of the most testing games of last year, but instead the ending - about as meaty as Nashandra herself - wholly cheapens it as a challenge.