10 Great Video Game Developers Who Haven't Made Anything Good For Years

4. Sonic Team

Sonic Forces
Sega

Sadly no, Sonic Mania didn't save Sonic Team, as that was developed by Christian Whitehead and his team at Headcannon.

Obviously yes, everything was officially licensed and Sega oversaw the project, but Sonic Team - the people that brought you the Blue Blur in 1990, plus the sequels and Sonic Adventure and every other good Sonic game - have been on terrible form for over a decade.

Taking 2011's Sonic Generations as the last good first-party Sonic game, we had the bizarrely terrible-feeling Sonic 4, then the abysmal Sonic Boom. This was accompanied by a surprisingly awesome TV show, but the game under-sold and was critically panned so much, Sega actively apologised to the fans, and promised to do better.

Then... we got Sonic Forces. Whilst it included the great idea of customising a protagonist to join up with Sonic and co., gameplay was yet another poorly optimised mesh of 2D nostalgia-chasing, and nobody-ever-actually-enjoyed-this 3D chase sequences.

In short, Sega should give the IP entirely to Christian Whitehead and his team, because officially, they are struggling.

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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.