10 Hated Video Game Sequels You Should Play

3. Crysis 3

Crysis 3
Electronic Arts

"Can it run Crysis" is a phrase etched into the minds of gamers everywhere. This first-person shooter set the benchmark for what was possible on PC for years, establishing itself as the most technically advanced game on the market. Its inevitable sequel traded that infamy for a more streamlined, console-friendly sequel, and while not as iconic as its predecessor, was still well-received. Sadly, the same cannot be said for Crysis 3.

Pretty much forgotten as soon as it arrived, this sequel from EA was viewed as stale at the time, failing to innovate on the choice-heavy combat of its predecessor. Even worse, its new features like a bow and arrow, were viewed as simply copying trends of the time, as other titles like Far Cry 3 and Tomb Raider had similarly used the weapon at the heart of their marketing.

While it is true that Crysis 3 is anything but a trend-setter, that doesn't mean it doesn't use its familiar bag of tricks in satisfying ways. The nano-suit the player is given is still empowering, allowing combat scenarios to be approached with brute force or a deft hand. With bigger areas, stealth is way more viable this time around too, and while stalking your prey in the overgrown streets of New York, Crysis 3 starts to feel like the best Predator game we never had.

Did it revolutionise the FPS genre like the original? No. Did it deserve to kill a whole franchise dead? Hell no.

Contributor

Josh has over 11 years of experience as a published writer, having worked nine of those years as a full-time content producer at WhatCulture. In that period he has created hundreds of articles, videos and podcast episodes for multiple WhatCulture channels, specialising in gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 UK most listened to gaming podcast that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, opined on breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.