When World at War came out, it had a surprising selling point; Nazi Zombies. It was a pretty simple minigame, but it quickly became the best thing about that 2008 release - unsurprising given the lacklustre multiplayer and average campaign. Nazi Zombies more than made up for the rest of the game, delivering a super tense cooperative experience. It was an amazing throwback to the days of playing video games with your friends on the sofa, something that has died off in recent years. However, that's the last time a big change or addition to the series has actually truly worked. Sure, you had Advanced Warfare, where they gave us Crysis-lite suits and Ghosts swapped out zombies for aliens, but these didn't really change anything meaningful. It starts to become a self-repeating cycle. The worse the games do, the more Activision are forced into making a compromise between real changes which alienate longterm fans in turn, or remain stagnant and do nothing at all... only to perform worse as a result.
Currently living the dream by studying in Wales and writing articles about the things I love for beer money. My proudest achievements are teaching myself Accordion and getting my head round the off-side rule.