This mission-type has not permeated the gaming world as much as the others, but that doesn't make it any less hated. A favourite of stealth and open-world franchises like Assassin's Creed and Grand Theft Auto, the tailing mission often involves following an NPC to an unknown location without losing sight of them or attracting their attention. Of course, this involves following them at a pedestrian pace, while being sure to act as normal as possible, which makes for some excruciatingly boring sequences in a game where murderous rampages and high-speed chases are the norm. Arguably the worst trait of this mission-type is the extent to which it can be broken and exploited to the amusement of an otherwise dazed gamer. Seeing as the detection mechanics are based almost entirely on the player's proximity and how many objects they knock over, in GTA for example the player is still able to perform a series of doughnuts in a performance sports car so long as they don't get too close to the target. Perhaps worst of all, is that this mission-type offers almost no challenge to gamers beyond testing their patience. When the rest of the game has asked the player to perfect their skills and explore various strategies in order to progress, the tailing mission orders us to shut up and play ball while it lazily delivers some exposition on the plot through various sections of dialogue along the way.