10 Levels Everybody HATED From Recent Video Games
1. Platform Ride To Arcas - The Callisto Protocol
Though The Callisto Protocol is a fairly short and straight-forward survivor horror-action romp, like its spiritual predecessor Dead Space it does suffer from a few hellacious difficulty spikes.
And none have given players more of a headache than the set-piece at the end of the chapter "Below," where while taking the five-minute platform ride to Arcas, you've got to survive a massive wave-based onslaught of enemies coming from all sides.
If you're ill-equipped and don't have a solid spatial understanding of the platform's layout, this is absolute hell, and even then it's a major skill-check for basically everyone.
Thankfully there's a checkpoint ahead of the level's real challenge - a boss fight against a brutally difficult two-headed monster - but overall this is an inconsistent and irritatingly difficult section that feels more like a failure of design than a true test of the player's competence.
As such, it's little surprise that much of the social media chatter surrounding the game is currently focused on how controller-throwingly annoying this level is.