10 Levels Everybody HATED From Recent Video Games

1. Platform Ride To Arcas - The Callisto Protocol

the callisto protocol
Krafton

Though The Callisto Protocol is a fairly short and straight-forward survivor horror-action romp, like its spiritual predecessor Dead Space it does suffer from a few hellacious difficulty spikes.

And none have given players more of a headache than the set-piece at the end of the chapter "Below," where while taking the five-minute platform ride to Arcas, you've got to survive a massive wave-based onslaught of enemies coming from all sides.

If you're ill-equipped and don't have a solid spatial understanding of the platform's layout, this is absolute hell, and even then it's a major skill-check for basically everyone.

Thankfully there's a checkpoint ahead of the level's real challenge - a boss fight against a brutally difficult two-headed monster - but overall this is an inconsistent and irritatingly difficult section that feels more like a failure of design than a true test of the player's competence.

As such, it's little surprise that much of the social media chatter surrounding the game is currently focused on how controller-throwingly annoying this level is.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.