10 Modern Trends That Make Gaming Too Easy

7. Mass Appeal

Mass Appeal With a huge chunk of the planet's population playing video games on some kind of device, from mobile phones to home consoles and PC's, it's obvious why developers would want an easier game. How would they appeal to the young sibling of yours, or my housewife mother? Easy: make a game they can both play, and that doesn't require much thought. While it's true that educational games, or games simply catered to a young audience exist, the difference between those and the point I'm making is the target audience. Nowadays, developers may pitch an adventure blockbuster to core gamers and families alike. For example, my father really wanted to play Fable, for the premise of it and the cool-looking action. Guess what? Fable III came out, and he managed to play it, even though he's more of a Gran Turismo/Tourist Trophy/Super Mario guy when it comes to gaming. And even then, he said the game was too easy and dumbed down compared to what he saw me do in Fable II (which he never managed to get into). This ties perfectly to the next reason on the list... Example: Fable III
 
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Raised under the gentle light of TV screens and PC monitors, I came to be a reverse-vampire; not afraid of that light, but needing it in big doses daily. Gamer by design, game collector, independent game developer, Senior editor at Games Thirst. I love to write about games as much as I love to play them. Don't hesitate to contact me if you need help with any game! Chances are, I'll have played it, own it, or finished it. I never let go of my games, good or bad, and they've piled up to be over 600 (rare editions included). On the less interesting department: metalhead, Brand New fan, some basketball here and there, Watchmen/V for Vendetta/Batman hold a special place in my heart. Follow me on Twitter @CrashOkami, or mail me at christos@gamesthirst.com for anything you want, even article ideas!