10 Movie Video Games That Were EPIC Fails

2. Goldeneye: Rogue Agent (2004)

Goldeneye Rogue Agent
EA

Electronic Arts are guilty of many questionable practices. Poaching and closing talented development studios, going heavy on microtransactions, cashing in on the success of a massive movie blockbusters via video games.

But these behaviours are not new.

2004's Goldeneye: Rogue Agent released for PS2, GameCube and Xbox, and was one in a long line of games trying to capture the magic of 007 himself, James Bond. But it wasn't a great movie-based game, because there was no Rogue Agent.

Granted, EA had (before Goldeneye: Rogue Agent) made a string of moderately successful Bond games not handcuffed to a particular film: Agent Under Fire, Nightfire and Everything or Nothing all gave players fairly good action-adventures with shooting, driving and explosive action in the mix.

But this 2004 rendition of "Goldeneye" was a shameless attempt to piggyback on the success of the sublime 1997 smash-hit for Nintendo 64, as well as its well-received movie. Rogue Agent took the name of Goldeneye and turned it into a literal golden eye. It just wasn't the same: the settings weren't the same, the characters weren't there... everything had changed.

This new Goldeneye was way less menacing than a Russian-built satellite weapon orbiting earth with fantastic destructive power, AND there was no sign of Famke Janssen.

 
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Contributor

Bryan Langley’s first console was the Super Nintendo and he hasn’t stopped using his opposable thumbs since. He is based in Bristol, UK and is still searchin' for them glory days he never had.