Before Quantic Dream went all serious and earnest on us with their PS3 story-driven QTE adventures, Heavy Rain and Beyond: Two Souls, they made this wonderfully weird creation. In a way, Omikron feels like a game with an identity crisis, melding elements of RPGs, choice-driven adventure games, first-person shooters, and even a 3D fighting game because... why not? Add to that a bespoke soundtrack by - and a leading in-game role for - the late David Bowie, and you have a game that instantly pricks your curiosity. For all its scattered mechanics, Omikron delivers an intriguing, fascinating vision of a bleak cyberpunk world in which you have no idea what story twist, fourth-wall break or game style awaits you around the corner. There are so many fantastic ideas in Omikron that - even if they don't always come together harmoniously - are so plentiful that that add up to a great, mess of a game. In a way, it makes you wish that QTEs hadn't come about, because then Quantic Dream would've continued experimenting with the medium rather than simplifying everything down to timed button presses. Meh.
Gamer, Researcher of strange things.
I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.