10 Open World Game Tropes We NEVER Want To See Again
6. Limited Carrying Space
Beyond the mental gymnastics and obnoxious presentation that comes with having too many items to deal with, giving players insufficient space for all of it adds insult to injury.
Obviously, this trope happens in other genres (for instance, many revered survival horror juggernauts live up to their premise by limiting how much ammo and health someone can hold at any given time). In contrast, though, open-world games relish the already unrealistic prospect of players having dozens of items on them.
Therefore, it’s perplexing and maddening to be prevented from carrying everything at once.
True, the protagonist might have hundreds of slots in their backpack, briefcase, or other means of on-hand storage; nevertheless, those open spaces can fill up very quickly (especially if certain objects take up more room than others because the developers want to be particularly stingy and sadistic).
Plus, it may be impossible to completely empty one’s inventory if a small percentage of it is always taken up (similar to how hard drives advertise more free space than they allow).
Although it’s probably possible to store things elsewhere in the game world – a locker or chest, for example – well, that’s just an unnecessarily tedious and inconvenient solution, right?