10 Open World Game Tropes We NEVER Want To See Again

7. Obnoxious Amounts of Weapons, Items, and Collectibles

Borderlands 3
Gearbox

Acquiring new equipment, clothing, and collectables as you dive deeper into an open world game can be very cool, with a seemingly limitless number of possibilities for designing a unique character, customising play styles and strategies, and hunting for secret treasures scattered around miscellaneous sites.

That said, the sheer volume of items to obtain, sell, discard and/or compare and contrast in modern games has become an issue.

As the quintessential looter shooter franchise, the Borderlands series was bult upon the gimmick of having a lot of guns to find. However, Borderland 3’s alleged one billion variations is clearly an example of quantity over quality, with players’ inventories inevitably bursting with firearms whose technical and/or aesthetic differences are negligible or indecipherable.

Even titles outside of that style – such as Cyberpunk 2077, The Legend of Zelda: Tears of the Kingdom, and Elden Ring – contain excessive amounts of weapons, accessories, attachments, consumables, garments, and/or superficial collectibles. As such, too much time is spent managing (and trying to understand statistical information about) innumerable items.

We aren’t playing Hoarders: The Game, so why do we need to worry about so many inconsequential types of sniper rifles, explosives, swords, potions, beverages, snacks, hats, packages, and multipart sets? 

 
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Hey there! Outside of WhatCulture, I'm a former editor at PopMatters and a contributor to Kerrang!, Consequence, PROG, Metal Injection, Loudwire, and more. I've written books about Jethro Tull, Opeth, and Dream Theater and I run a creative arts journal called The Bookends Review. Oh, and I live in Philadelphia and teach academic/creative writing courses at a few colleges/universities.