Spore was going to be the absolute king of god games. Designed and developed by SimCity creator Will Wright, Spore was in the making for a huge amount of time with a massive budget to boot. A ridiculously ambitious premise, a colossal amount of talent involved, and no shortage of financial backing: Spore looked like sure-fire hit. Unfortunately, things didn't quite pan out as expected. Pre-release material suggested Spore would be a transcendent experience, letting you experience life from single-celled organisms, all the way up to complex space-faring civilisations. Instead, other than a pretty fun creature creator, Spore was a hugely underwhelming collection of average mini games, culminating in a lacklustre strategy title at the end of it.