10 Painfully Slow Openings That Nearly Ruined Great Video Games
1. Metal Gear Solid V: The Phantom Pain
While regarded as one of the best stealth games on current consoles, The Phantom Pain is ironically painful to get off the starting blocks.
Recovering from the fallout of Ground Zero, Snake awakes in a hospital having been in a coma for almost a decade. He's battered, broken and sporting a fancy prosthetic limb, yet before he player can have a chance to test it out, the hospital is attacked. There are armed enemies combing through the corridors, gunning down patients, a chopper with a trigger-happy pilot, oh and a flaming man demon thing destroying all in sight.
All of that listed does sound like a great way of starting a game, akin to Mass Effect 2, but in reality, the player spends over an hour literally stumbling and staggering around defencelessly, just trying not to die. You spend your time getting saved by other patients rather than actually doing anything yourself, skulking about underneath beds while people get shot around you, playing dead, and generally not doing anything...
For what opens up to be such an incredible action/stealth game, the opening had a real chance of derailing the entire game, by stripping the player of all skills. Just like Snake's initial condition, it's sluggish, limping, and painfully slow.