10 POINTLESS Video Game Mechanics Gamers Always Use
5. Taunting - Super Smash Bros. Ultimate
Taunting in Super Smash Bros. is yet another classic example of a mechanic which serves absolutely no purpose, but one whose usage is rife among the player base.
Each and every character in Super Smash Bros. Ultimate - which is a lot - has at least three preset Taunt animations at their disposal, assigned to corresponding directions on the D-Pad.
Whether it's Cloud twirling his Buster Sword before placing it behind his back, Link holding the Master Sword in classic hero pose, or Street Fighter's Ryu tightening his headband and saying "Come on!", each of these many and varied taunts can take around four seconds to complete, leaving your character wide open to attack.
In a fast, frenetic, frenzied, and other things beginning with "F" fighting (there's one) game like 'Smash, those four or five seconds are absolutely crucial, and could well be the difference between victory and defeat.
So players avoid taunting for the aforementioned reasons, correct?
Nope...
Every time you knock an opponent off the stage, launch them off the screen entirely, or hit them with a Final Smash special move, it would be the height of bad manners not to throw in a little shimmy to remind your opponent of their demonstrable inadequacies.