10 Shocking Incidents Where Video Games Led To Real Life Death
4. A 40-Hour Diablo III Session Killing A Teenager
Another sad tale actually taken from a more recent time, as just two years ago Taiwanese Diablo-fanatic Chuang booked himself into an internet cafe with the intent to seemingly play as much as could - literally. In addition to this, a comment that reinforces the idea of a lack of personal wellbeing becoming the cause, was the discovery that Chuang had suffered a fatal blood clot from his extended time sitting down. It's another case of having to know your own limits, and as developers Blizzard noted at the time; "Moderation is clearly important a person's day-to-day life should take precedence over any form of entertainment." As another contribution to the constant debate around game mechanics putting us into constantly-gratifying loops of interaction and reward, how responsible do you think developers should be for their own products at this stage? Whilst we've already pointed out that moderation should fall to the individual - or the parents/guardians if the player is too young - are developers responsible in any way to flag certain in-game systems when designing titles that can be seen as intrinsically addictive?