10 Shocking Video Game Bait-And-Switches You'll Never Forget

9. The Fake-Out Game Over - God Of War Ragnarök

god of war ragnarok thor
Sony Interactive Entertainment

The 2018 reboot for God of War did so many cool things. It refreshed the series’ setting, gameplay pace and style; reinvented the character of Kratos and, by a miracle of design, all took place as part of a long, single uninterrupted camera shot.

As such, the game’s recent follow-up Ragnarök had lofty expectations to live up to. Masterfully, it toyed with these expectations new and inventive ways, toying with players’ most deep-rooted understandings of game mechanics.

As Kratos faces off with Thor, the flurry of the fight switches between straight-forward gameplay to cutscenes with quick-time events. One of these sees Kratos resisting the God of Thunder’s hammer as it pushes against his hands and, try as the player might, no amount of tapping X can save them from a crushed skull. At first, it seems like any ordinary death as the title immediately goes to the familiar tip screen. However, Thor suddenly bellows: “I say when we’re done”.

Pulling Kratos back to life, and by extension the player back out of the game over screen, is a stroke of 4th wall breaking genius. Players had no reason not to suspect that they hadn’t just failed a QTE and yet here Thor, and the game, showed the player who was boss by toying with them like a puppet on strings.

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The Red Mage of WhatCulture. Very long hair. She/they.