10 Storytelling Clichés In Video Games That Need To Die

4. "This Is Super-Urgent" But…

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Bethesda

Prime Offender: Fallout 4, Mass Effect 3, The Elder Scrolls: Skyrim

From a storytelling perspective, one of the major problems with open-world games is the fact that you have both the main questline - and about a thousand side-quests.

Take Fallout 4. Your son’s been kidnapped. That’s kind of a big deal, unless you’re literally the worst parent in the world. You need to save him, but – Ooh, look, this guy wants me to kill some bandits. And I need to build a house. And…

Ultimately, the player’s actions don’t match the loosely established character of the protagonist. As a game, that’s great – Bethesda can throw as many diversions as they want at us.

As a narrative though, it fails, because no parent is going to collect random junk when their kid is being held against their will - unless that parent is Dr. Henry Jones Sr. teaching his child self-reliance.

Contributor
Contributor

Word-wrangler and video gamer on the rocks. Once completed the original Resident Evil in 1 hour 4 minutes. Prefers Irish coffee over any other kind. Former movie trailer writer, now rehabilitated. Wrote the viral videos for the movie Watchmen. Likes sarcasm, cynicism, smoking and you.