10 TERRIBLE Video Games (That Secretly Saved Franchises)

3. Doom 3

Resident Evil 6 Leon
iD Software

To be clear, Doom 3 isn't actually a terrible game, but it is a terrible Doom game.

Doom 3 was released in 2004 as a quasi-reboot to the franchise, shifting away from the hardcore, fast-paced action fans of the series expected towards a slower, more survival horror-centric style and tone.

This was to the extent of even forcing players to choose between handling a flashlight or a weapon (until the BFG Edition fixed it). Naturally, many fans were left frustrated.

Though Doom 3's graphics were certainly impressive and the atmosphere was undeniable, it quickly fell into a repetitive rhythm and was, honestly, a chore to play through to the end.

Stripping away the series' sense of fun in favour of self-serious horror gameplay set in an endless array of blandly confined environments just wasn't what most fans wanted to see from a new Doom game.

Despite Doom 3 selling well enough that iD Software could've just rushed out a sequel within a year or two, they actually bothered to listen to the fan criticism, such that the original prototype for Doom 4 was scrapped after six years in various stages of production.

iD ultimately returned with 2016's Doom reboot, which returned the series to its face-melting roots and delivered arguably one of the franchise's strongest entries to date.

Better still, the recently released Doom Eternal was an ambitious step-up while never losing sight of what people loved about the earlier games.

Doom 3 arrived at a major point of uncertainty for the series, which had been on the skids for a while, and it ultimately served as a litmus test for the developer to realise what players really wanted out of the IP.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.