Shadow Of The Colossus is not a horror game. To be honest, it's difficult to know what to categorise it as. Much like Fumito Ueda's previous title, the inventive and lyrical Ico. The uncharitable would, in fact, describe Shadow Of The Colossus as nothing more than a series of boss battles, as your lone warrior wanders a desert wasteland on horseback and does battle with a series of titular giant monsters threatening the future of mankind. Just as players think they've managed to obtain the ultimate objective of Shadow Of The Colossus (ie killing all of said colossi) (yes that is the real plural of colossus, look it up), it turns out there's one unkillable enemy left to deal with: themselves. The vulnerable warrior you've been controlling for the whole game becomes host for the biggest, baddest bad guy of them all, and so the game ends with you smashing up your former friends with huge, spectral fists, until they trap you for all eternity and the credits role.