10 Things Nobody Wants To Admit About Dark Souls 3
4. Doesn't Feel Like An End
While the ambiguity of whether there will be a sequel to Dark Souls 3 hangs in the air, it was heavily implied that DS3 was going to be the last in the series. Hidetaka Miyazaki was adamant that they were not returning to the game and several interviews made it clear that there was no intention of having a Dark Souls 4. And to that end looking as DS3, it doesn’t feel much like an end.
Instead of tying up the story -as loose as it is- it left more unanswered questions. And while the story telling style of FromSoftware is unique, it doesn’t lend itself to tying up a story and it leaves the world in an ambiguous state with fans not really knowing what happened. And while that can be alright, for the last game in a series to provide no tangible answers and details to the world, is a massive oversight.
True, the game does treat itself more like a second instalment to the first game and completely overlooking the second game in favour of believing it doesn’t exist. But even then, it doesn’t round anything off. It feels like the middle of the story and as if the end is coming later. But if it’s the last in the series, there can’t be a later.
The story of the game and world of Lothric is good and the lore behind it is exceptional as always and If standing as its own game in the series, it can hold a lot of merit. But the game portrayed itself as the climax of the story, the rounding of off the tale. And when judging whether it did that, you have to say it did that poorly.