10 Things Nobody Wants To Admit About Dark Souls 3

3. Weak Covenants

dark souls 3
FromSoftware

This is more of a series problem rather than wholly a DS3 problem, but a lot of people have blindly sung the praises of the game for fixing this problem when it isn’t fixed. The Covenants have always been a poor show from the Souls series and while to a certain extent, they were improved in the second game, FromSoftware took a few steps back with the next instalment.

Not having decent rewards and simply serving in a way that didn’t benefit the PVP systems in the game. Not being able to learn from the previous successes, FromSoftware seem adamant not to get it right. When they had a working forest hunter covenant in the first game that meant there was infinite opportunity for PVP in the forest, why wouldn’t they reimplement that mechanic. Or the Covenant of Champions in DS2 that provided additional challenges and worthwhile rewards. Or the Pilgrims of the Dark that offered a story covenant and a new boss to fight. The games have had good covenants, all DS3 had to do was emulate them and add some new ones that worked.

Admittedly, the Mound makers seemed like a great covenant, but if you didn’t play at launch, then it quickly became worthless as players clued into how it worked and didn’t summon them. The rest of the covenants were carbon copies of some of the weaker covenants in the game and often nullified each other by simply existing. Rivalries between covenants was toyed with, but never implemented to a degree that matter, having it fall by the wayside.

They made step forwards by allowing covenants to be switched on the go, but that’s about as far as it goes. Also, who’s genius idea was it to make the invasions work so that you almost always invaded a group of gankers? That guy deserves a medal for almost singlehandedly ruining invasions for a lot of people.

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