10 Things Nobody Wants To Admit About The Batman: Arkham Series
5. Side Missions Are More Interesting Than The Main Plot
Perhaps because of the very nature of it being an open-world series, the stories of all the games - even though they have their high points - were often derailed by having to drag out their stories overs tens of hours that could be interrupted with player-driven sandbox crime fighting.
Consequently then, while the narratives were still pretty solid for the most part - especially scenes like The Joker's death and the finale of Knight - it was often the smaller, self-contained stories found in the side quests that were the most enjoyable. Fighting Professor Pyg and following his trail of dead bodies in Knight was genuinely haunting, while joining The Mad Hatter's tea party in City made for some of the best surreal sequences in the entire franchise.
Unfortunately though, these plots, which always threatened to have huge implications in sequels, were never properly followed through on. The Hush tease in City for instance set up a great personal story in Knight - a concept which was all but thrown away when the sequel actually dropped.