10 Things Video Games Do (That We Never Want To See Again)

7. Areas Becoming Inaccessible After Progress

Max And Chloe Life Is Strange
Dontnod

This is a huge problem in games that have collectables but follow a linear throughline. Once you enter a pathway that takes you through to a new area sometimes there’s no going back.

I still think about a huge narrative moment I missed out on in the final episode of Life Is Strange because during the storm I crouched under some debris and then realised I’d been zapped to the next area never to return to the people and precious collectables behind me.

Okay, so maybe this isn’t a huge problem, but if you are also a completionist you know the struggles of trying to go the wrong way first to make sure you find every little thing before moving forward. Big games with set-pieces like Mass Effect do this too, you can easily miss a gun or a great upgrade if you don’t realise that pressing toward that objective marker will throw you into a cutscene and then lock that door up tight behind you. Throw up a warning sign so we know we’re leaving the previous area, at least.

Knowing there was a medkit you intended to grab before moving forward and then accidentally stumbling into the next area is a rotten feeling.

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Contributor
Contributor

Jess has been a journalist and content creator in the games industry for over 15 years and has been WhatCulture's resident Australian import and sorry cop since 2020, upping the quotient of swearing and apologising in WhatCulture Gaming's annual blooper videos considerably. She previously worked at GameSpot for 10 years, most notably hosting GameSpot News in addition to E3 live shows, and PAX panels. She regularly livestreams a variety of games on her 'jessmcdonell' YouTube and Twitch channels and hosts the 'Do It On The Day' podcast. She has won awards for her news and feature work in gaming as well as an accolade for her comedic writing (likely an admin error). She can be found on X at @jessmcdonell and Instagram at @jessicamcdonell sharing her current videogame fixations, industry insights, and videos of her cat, Karma.