10 Things Video Games Need To STOP Doing
6. Lore Dumps
The game begins with a kickass cinematic that shows off your character doing things that are so awesome you don't even consider that you might not be able to do those things during gameplay. You pick up the controller as the cutscene ends, fingers tingling with anticipation, take three steps forward, and the radio calls start.
Now you're being told the entire background of the game world with every named concept that could have been carefully uncovered during gameplay. Worse are the fantasy games that feel they have to skip the kickass cutscene and just jump straight to the exposition, telling us all about the worlds of Ximggfj and the trials that the Dgmoxza must go through before they're thought of as Throguxsam.
Both of these would be a lot more forgivable if they were the only instance of this, but you know you'll be getting ten to twelve more instances of this through the course of the story. And every single one will take about fifteen thousand years to get a single point across.
Where games like Dark Souls gradually reveal their world to the player, lore dumps drop so much info that they're only useful for providing time to go make a cuppa.