10 Things Video Games Need To STOP Doing
5. Only One Difficulty
When Dark Souls was released on PC, one of the things that players called out for was multiple difficulty settings. The developers were receptive until the fans who already owned the game start kicking up a fuss, some of them even threatening to boycott the studio.
In their minds, anything that made the game easier took away from the experience. It didn't matter that there were plenty of people who had different skill levels who would enjoy that style of world-building but were put off by the difficulty of the game. It didn't matter that there are disabled players out there whose disability prevents them from being able to keep up with the more frenetic battles. They had suffered to get through the game, so everyone else had to.
Everyone is different. There are those of us who pick up a game and immediately play on the hardest difficulty available because we want the challenge. There are those who simply want to immerse ourselves in the story, and play on easy to make sure it doesn't get held up.
There are those who switch back and forth between difficulties, because the game is too easy in some parts and too difficult in others. And there are thousands of different types in between.
So when a developer decides that it has the perfect difficulty for everyone and offers no options, all it's doing is making sure that the game isn't right for millions of players.