10 Things Video Games Need To STOP Doing

7. Kid Characters As Powerful As They Are Annoying

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Mistwalker

If you've played any RPG then you've likely come across this. You hear tell of a great and powerful wizard. He commands powers unlike any you've ever heard of. You make the long and arduous journey to find him, climbing a mountain and getting to his remote hut. And then you find out that this man who has been away from civilization for almost a hundred years has died and left twin grandchildren behind.

No parents to them, by the way; just grandchildren who have been taking care of themselves seemingly since birth.

They're annoying, they're shrill (oh, so shrill), and the developers think they're hilarious because event after event subjects you to their horrifying voices.

You aren't even safe when they're not specifically called on by the story, as they're the most powerful and useful characters in the game and the game has been balanced assuming you'll have them on your party.

But the worst crime is that every single one of these insists on having an unrequited love story with the main character, and they make us play it out. We're now a six-year-old, roaming around the world and trying to find a way to make this twenty-something drop his pants. And the game will not allow us to continue until we "comically" fail.

Contributor

After hearing that you are what you eat, Mik took a good hard look at his diet and realised he might just be a szechuan spare rib alongside prawn fried rice.