10 Things You Didn't Know About Super Mario Odyssey

4. Super Mario Odyssey Wouldn't Have Been Possible On Any Other Console

Nintendo Switch Joy Con
Nintendo

Nintendo began production on the long-anticipated follow-up to Super Mario Galaxy 2 soon after the relatively lukewarm reception of Super Mario 3D Land. In an effort to shake up the formula and ensure this yet-to-be-named follow-up would be as exciting as possible, the development team threw around a tonne of ideas to ensure they'd create a unique game.

One of the earliest -- and without a doubt the most pivotal -- was the idea that Mario should be able to throw his cap at enemies as a sort of projectile. But this wasn't because the development team had a stroke of genius and foresight into the popularity of the capture mechanic now associated with the game.

Much like development of first-party games for the Wii, the team wanted to figure out how they could utilise the Nintendo Switch's unique Joy-Con controls in the most innovative way. The team found that it was fun simply to flick a Joy-Con, with a resultant action occurring in-game. This translated to Mario throwing his hat: the capture mechanic was added later to make this ability more exciting and unique.

It's very likely that if the Switch had a traditional controller, the idea of Mario throwing his cap would have never been thought of, and Mario Odyssey would have been a very different game.

Contributor
Contributor

When Matteo isn't cashing in on a lifetime of devotion to his favourite pop culture franchises and indie bands, he's writing and publishing poems and short stories under the name Teo Eve. Talk about range.