10 Things You Learn Replaying God of War (2018)
7. Baldur Is Barely In It
God of War's marquee villain makes one hell of a first impression. Baldur's rooftop-shattering, landscape-cracking brawl with Kratos is one of the defining moments of the previous console generation, and still impresses to this day. Further interactions with Baldur are similarly epic - a bare-knuckle fight atop a dragon, and a bloody war of attrition in the shadow of a reanimated giant's corpse - and ensure Baldur lives on in the player's memory long after Kratos finally puts him out of his misery via a Dramatic Neck Snap™.
So strong an impression does Baldur make, in fact, that it was genuinely shocking to realize just how little screen-time he actually gets in the reboot.
Those three fights mentioned in the first paragraph - and a couple of minute-long conversations you listen in on - are the total extent of Baldur's screen-time. Despite being at the beginning and end of the story, there are tens of hours where Baldur is totally absent from proceedings - a fact that is very easy to forget when reminiscing about the character, such is his impact in the few scenes he does have.