10 Time Murphy's Law Invaded Your Video Game
2. Your Parkour Character Doing Everything Other Than Parkour
When Assassin’s Creed introduced gaming to parkour it created quite a stir. The system was thrilling, cinematic, and fun... when it worked. When it didn’t your character seemed to be possessed by a spasmodic ghost.
Things haven’t changed much.
Even today many a bout of rooftop sprinting will still come to a premature end as Ezio, Lara or Lego Legolas nose dive off of a roof to their deaths. This despite the fact that you were certain you had them pointed directly at the next rooftop rather than the thin air to the side.
But worse, far worse, are the obstacles. Be they barrels, crates, or simple wooden fences, your character’s balletic sprint will come to a screeching halt as they are left hopping up and down on a knee-high bit of wood like a demented jack-in-the-box. All this, while you furiously mash buttons in a futile bid to get the directionally-challenged galoot away from the angry people with pointy sticks.
No prizes for guessing where they end up jumping.
Great as parkour is you sometimes have to wish you could invest in a pair of wings. Then again, your character would probably get stuck in a spider’s web.