10 Times Developers Admitted Their Game SUCKED

Sometimes fans and critics aren't the only ones to lash out at a crappy game.

Dead Island 2014
Deep Silver

You know how it goes: you wait months, years, sometimes even decades for a video game to arrive, it finally comes out, and then it's just kind of... shiitake mushrooms on toast. Well, just think of how the developers feel.

Sure, we can go ahead and blame it all on them - they did make the game after all - but sometimes they’re just as crestfallen and pissed off as the rest of us. Because sometimes developers don’t get their own way, due to publisher interference, time constraints, bad ideas and a lack of good ol’ due diligence.

Some games are cancelled outright, some changed before they ever see more than the first few glimpses of the light of day, some altered or withdrawn after the fact, and some left to fester on our hard drives and the shelves of Cex forevermore. But for each and every one of these 10 games, the developers involved, or at least the people behind the big studio names, came out and admitted the games weren't what they wanted, what fans were looking for and, well, that they just kinda sucked. 

10. Last Oasis (2020)

Dead Island 2014
Donkey Crew

Nomadic survival game Last Oasis puts us on an Earth that has stopped rotating, where the remains of humanity must remain continuously in motion to survive in the habitable zones between the planet’s scorching sun-face and icy cold darkness. A neat concept, but one developer-publisher Donkey Crew struggled with from day one.

Appropriately, it was neither especially hot nor cold on Steam when it dropped in 2020, selling in decent numbers, but gradually succumbing to negative reviews and issues. Racked by server issues, Donkey Crew had to take the game offline for a week to work on it, and notwithstanding persistent issues thereafter, the developer ploughed on with another survival game, Bellwright.

Despite being Last Oasis’ project lead, and recognising the declining sales of his own product, Florian "Chadz" Hofreither was one of the contributing voices of negative sentiment on Steam. He wrote an article entitled Last Oasis Sucks, in which he expounds on how he doesn’t enjoy playing the game for long and that it pales in comparison to other survival games. It certainly showed Chadz understood what was wrong with Last Oasis from a gamer’s perspective, but to come out so strongly against his own game was a slap in the face for those who actually bought it - even if he was working on a fix.

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