10 Times Developers Admitted Their Game SUCKED
9. Shadows of the Damned (2011)
A collaboration between Massimo Guarini, Shinji Mikami (of Resident Evil fame) and Suda51 (Goichi Suda, owner of developer Grasshopper Manufacture), action-adventure game Shadows of the Damned had all the makings of a classic. There was just one problem: it was being overseen by Electronic Arts.
The game follows Garcia Hotspur, a Mexican demon hunter who must journey to the City of the Damned in order to face its evils and save his girlfriend Paula, captee of the Lord of Demons. With plenty of weapons, a punk rock, satanic style and the right blend of cool and scary, it ought to have been a stone cold success, but instead it was DOA.
The game sold very poorly, something Suda attributed to publisher EA’s unwillingness to make a large enough cash investment on this new IP. But that wasn’t the origin of the project’s issues: Suda in particular struggled to work productively with EA throughout the process, and was forced to rewrite his story over and over again, with the final product being something that he and Mikami, who served as Executive Director, were both disappointed in.