10 Times Developers Admitted Their Game SUCKED
1. Doom 4 (2008-2011)/ Doom (2016)
2016’s sublime Doom reboot almost never was - or at least it was almost something rather different. Conceived of, and announced, as Doom 4 in 2008, the game underwent an extensive development cycle with a variety of different designs before time was called in 2011 and the game re-started.
According to id Software Executive Producer Marty Stratton, the Doom 4 project was cancelled and reworked into 2016’s Doom because it just didn’t fit with the franchise, and threatened to take the IP off in a totally different direction - possibly for good. Loaded with more cinematics and story, less action, and a totally different game-feel, Doom 4 was attempting to match and compete with what the studio saw as its biggest competitor at the time: Call of Duty.
It abandoned the core elements of the Doom brand, and despite three years being spent on the game, id Software had to do the one thing every developer never wants: to pull the plug. It was doubly risky for id, who in the 12-year stretch leading up to Doom 2016, only put out one other major system release (Rage), but players the world over are thankful they took responsibility for their sucky game and spent the time necessary to give us what we wanted.