10 Times Video Game Realism Went Too Far
1. Hiking In Real-Time (Shenmue II)
In most games, moving between locations is a relatively speedy process that the developers can handle in a number of ways, whether it's a loading screen, a cutscene, or a fast travel system.
Shenmue II, on the other hand, decided not to bother with any of that time-saving efficiency towards the end of its story, when protagonist Ryo Hazuki is told to travel to Bailu Village in Guilin, where his father's killer is thought to be heading.
At this point, you'd expect the game to fade to black, cut directly to the village, or even play a quick cutscene that shows Ryo travelling, but instead, Shenmue II forces you to hike there in real-time, a journey that takes around two hours to complete.
There are a couple of small things for you to do along the way (like the extremely exciting task of... collecting firewood!), but for the most part, you're just walking through the wilderness, and needless to say, it's a dull affair.
Hiking is beneficial in real life because you're getting some actual fresh air and exercise, but all you're getting here are underwhelming, Dreamcast-level tree graphics, and boring dialogue. For two hours. Thanks, Shenmue II.