10 Times Video Game Realism Went Too Far

2. Shrinking Horse Balls (Red Dead Redemption II)

Red Dead Redemption 2 Rdr2 Horse Riding
Rockstar

Like Naughty Dog, Rockstar spends an inordinate amount of time on small details that most other developers don't bother with, all in an attempt to make their open worlds as rich and immersive as possible.

With Red Dead Redemption II, all of that effort led to a game that is absolutely gorgeous to behold, but on the downside, it's also a game that tries to do far too much in the name of realism, which can make it a real chore to play.

Almost every action in the game has its own animation, whether you're skinning animals, grabbing items, or playing a tabletop game of dominoes. These are cool to notice at first, but over time, those precious seconds will start to add up, and you'll soon wish that the game just did things the old fashioned way: a tap of a button instantly picks up an item, without the need to sit through a special animation.

This aside though, by far the most ridiculous and pointless way that Rockstar added realism to Red Dead II is the fact that they coded in horse balls that actually shrink when the weather turns cold.

We probably don't need to explain why this is a step too far in the realism department (for one thing, you won't even see your horse's junk through normal gameplay), but we would like to give a shout-out to the poor developer who had to go into work on Monday morning and create some realistic horse nuts.

Contributor
Contributor

Danny has been with WhatCulture for over ten years, and is currently Doctor Who Editor and WhoCulture Channel Manager, overseeing all of WhatCulture's Whoniverse coverage. In 2022, he took charge of WhoCulture and has grown it into the biggest Doctor Who channel on YouTube, and one of the biggest Doctor Who communities on the web full-stop. He has been writing and video editing since his early teens, and first got a taste for content creation after making his own Doctor Who trailers, off the back of a burning obsession with the Matt Smith era of the show. Like many his age, he first got into Doctor Who with the 2005 revival, but has since gone back and fallen in love with the classic years too. If you need someone to recite every Doctor Who episode in order, or to give you a random factoid about the making of Gridlock, Danny is the person to ask!