10 Video Game Franchises With ONE Game Everyone Hates

3. Fallout: Brotherhood Of Steel

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Interplay

Fallout 76 may have been bad upon launch, but at least there's a contingent of players who are now having a genuinely good time with it. The same can't really be said for the franchise's first foray onto consoles - Fallout: Brotherhood of Steel.

A depressing swan song for the series' original developer, Interplay Entertainment, this spin-off took a sharp left-turn away from what players expected of Fallout, opting for a stripped down, ultra-linear take on the action-RPG formula these games are known for.

Even with Interplay using the Snowblind engine which previously wrought solid success on Baldur's Gate: Dark Alliance, this is a yawn-inducingly threadbare offering, defined by tedious combat, repetitive enemies, drab environments, and painfully boring quests.

It was so egregiously obvious that Interplay was pandering to the console market with a needlessly "dumbed down" experience with effectively nobody - die-hard Fallout fans or console neophytes - vibed with.

Desperate cynicism drops from every pore of this thing, resulting in it flopping at retail and putting the series on ice until 2008, when Fallout 3 brought it back bigger and better than ever.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.