10 Video Game Openings That Pissed Everyone Off

9. Never-Ending Cutscenes - Yakuza: Like A Dragon

yakuza like a dragon ichiban
Sega

Yakuza: Like a Dragon provides a great jumping on point for new players as it totally turns the series on its head.

Not only does the game kick off the franchises’ new genre direction of JRPG over a more beat-em-up style but it also introduces a new protagonist to replace the legendary Kazuma Kiryu. Unsurprisingly, that amount of change already put concern into the minds of Yakuza fans.

Still, some managed to complain about these changes as well as the similarities as Like a Dragon’s plot kicks off with protagonist Ichiban Kasuga taking the fall for a crime and being imprisoned; a story trope that had been used many times already in the series.

With diehard fans firmly pissed off for multiple reasons, Yakuza also managed to cause new players to wonder what they had signed up for over its first two chapters. It takes a stonking three hours of cutscenes to get to chapter 3 where players are given full control of the game. Until then, it’s a lot of exposition that is occasionally interrupted for linear wandering and fairly straightforward battles.

Thankfully, those three hours are worth it in the end as Yakuza: Like a Dragon manages to craft a mechanically and narratively compelling tale that just so happens to have a long winded opening.

Contributor
Contributor

Painting pictures with words and writing articles with wax crayons. Resident Evil obsessed. They/them.